

You can display the health bar above the AI's head. The AI has a health system, a health bar and a death system.When loosing contact it returns to the start position. Idle Mode: The AI remains at its start position until it senses the player.If the player is out of sight, the AI will continue to move to random locations in radius. On sight contact with the player, the AI interrupts Random Roam and pursues the player. Random Movement: The AI will move to random positions in a radius you specify.If the player is out of sight, the AI returns to the last patrol point and continues patrolling. On sight contact with the player, the AI interrupts patrolling and pursues the player.


We hope this product satisfies you like the rest of our customers. We also updated the Documentation which you can find here. We did some major changes to the code including adding new functions and features like the new combat system. Any other animations shown in the product images or on social media are not included! If you want to use these animations or find new animations, you can find them here! This product contains only the basic animations from the third person template.
